A game concept heavily inspired by Famaze that is looking to further expand on the game design with new ideas.


Note:
The game is in alpha state, therefore a lot of obvious things might be missing.  The game is verified to be beatable in its current state.



Features

  • Procedurally generated dungeons providing infinite replayability.
  • Awesome chiptune tracks courtesy of Armelias.
  • A grim story told via narrative typewriting.


Controls

  • Movement: WASD/Arrow keys
  • Open Map: M
  • Open Spell book: B


Help Section

Game UI:

  • Above:   UI for Health, XP and Inventory
  • Middle:  Map used to navigate the dungeon - this is where you'll be looking for the most part.
  • Below:   A representation of your surroundings - what's going around you, enemies you see on the map next to you, items you see on the map next to you.

Game Progression:

  • Combat: Walk towards enemies to fight them.
  • Level Completion: Find a golden key within the level to use it on an exit



Known bugs & problems:
  1. Enemies appear to carve the map visible - unintended behaviour.
  2. Enemy representations might get stuck next to you, even if they aren't there.
  3. Main menu: repeated clicking on buttons might have adverse effects.
  4. Hitting 'continue' after finishing the game leads to credits - this is intended temporary behaviour for v0.2.x-alpha.
  5. Entering the map using mouse is possible, but exiting is not - this is unintuitive and will be changed (Hit 'M' to exit).
  6. Movement can be fatiguing as it does not support holding. This will be remedied in a future release.
  7. Picked up items are visible in the map




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