Enchanted
A game concept heavily inspired by Famaze that is looking to further expand on the game design with new ideas.
Note:
The game is in alpha state, therefore a lot of obvious things might be missing. The game is verified to be beatable in its current state.
Features
- Procedurally generated dungeons providing infinite replayability.
- Awesome chiptune tracks courtesy of Armelias.
- A grim story told via narrative typewriting.
Controls
- Movement: WASD/Arrow keys
- Open Map: M
- Open Spell book: B
Help Section
Game UI:
- Above: UI for Health, XP and Inventory
- Middle: Map used to navigate the dungeon - this is where you'll be looking for the most part.
- Below: A representation of your surroundings - what's going around you, enemies you see on the map next to you, items you see on the map next to you.
Game Progression:
- Combat: Walk towards enemies to fight them.
- Level Completion: Find a golden key within the level to use it on an exit
Known bugs & problems:
- Enemies appear to carve the map visible - unintended behaviour.
- Enemy representations might get stuck next to you, even if they aren't there.
- Main menu: repeated clicking on buttons might have adverse effects.
- Hitting 'continue' after finishing the game leads to credits - this is intended temporary behaviour for v0.2.x-alpha.
- Entering the map using mouse is possible, but exiting is not - this is unintuitive and will be changed (Hit 'M' to exit).
- Movement can be fatiguing as it does not support holding. This will be remedied in a future release.
- Picked up items are visible in the map
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